A compilation of the knowledge of the East Mark.
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In this section you will find characters created for Adventures in the East Mark.

Here you can find the last three creatures added to the Codex, a random creature selected from the best available and the advanced search. Creature may be linked with other creatures or common locations where they may be found.

Lastest submissions

bestiaryAboleth

April 18, 2016. Canon: Canon

The Aboleth is an evil creature that inhabits the darkest depths of the sea. Its body resembles a huge prehistoric fish and some specimens may reach up to 10 meters of length and exceed 3,000 kilograms of weight. It is an intelligent creature that hates anything and anyone who does not belong to the aquatic world. Three times per day, it is able to induce a state similar to the ...

bestiaryGoblin

April 16, 2016. Canon: Canon

It is the most common species and the weakest of them all. Possessing little physical strength and a poor reasoning, they are often used as infantry or shock troops. Goblins hate all living creatures, but especially dwarves, against whom they compete for gems and shiny objects.

bestiarySkeleton

April 14, 2016. Canon: Canon

Skeletons are undead composed of gnawed bones and the rusty remains of their possessions. Normally, they are animated by high level sorcerers in order to serve as slaves or guardians of crypts and treasures. A skeleton always obeys orders. It responds to simple commands, incapable of reasoning or taking command. Not being alive, they cannot be affected by Sleep or Charm Monster spells, or by any form of mind reading.

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bestiario

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bestiario Aboleth

April 18, 2016. Canon: Canon

The Aboleth is an evil creature that inhabits the darkest depths of the sea. Its body resembles a huge prehistoric fish and some specimens may reach up to 10 meters of length and exceed 3,000 kilograms of weight. It is an intelligent creature that hates anything and anyone who does not belong to the aquatic world. Three times per day, it is able to induce a state similar to the Charm Person spell. Victims may make a saving throw against spells to try avoiding these effects. Its body has four long tentacles to strike enemies and, in addition to the damage caused, each successful strike will mean the prey will have to make a saving throw against poison, or suffer an agonizing infection by a type of purulent mold (called espumario by some fishermen unlucky enough to suffer it). For the next 1d4 days, the victim of the attack will begin to ooze yellow mold and will eventually transform into a viscous mass of fungus and die if not healed by a Cure Disease spell.

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