A compilation of the knowledge of the East Mark.
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This section contains all the spells available in the game along with those created by players.

Here you can find the last three spells added to the Codex, a random spell selected from the best available and the advanced search. Spells affect one class at least. Each page may contain all the information related to the spell or point to an external URL or document where more details can be found.

Latest submissions

SpellAnimate Dead

June 23, 2016. Canon: Canon

This spell will turn the bones or bodies of recent corpses and skeletons into living dead creatures or zombies that will obey the orders of the Cleric. The undead will follow their masters wherever they go, or could be deployed at a certain location to attack anyone who enters it. The skeletons and zombies will remain in this undead state until destroyed by force of arms or through magic. The ...

SpellAnimal Growth

June 23, 2016. Canon: Canon

A regular animal will double its size thanks to this spell, gaining 1d8 additional hit points.

SpellSpeak with Animals

June 23, 2016. Canon: Canon

Once this spell is cast, the Cleric will be able to understand and communicate with any non-magical animal that has a mind.

The Cleric will receive simple answers to the posed questions, dependent on the Intelligence of the creature and its intentions. If the animal is friendly, it may even be possible for it to perform some task for the conjurer.

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spells

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spells Wish (Limited)

May 26, 2016. Canon: Canon

This powerful spell allows the caster to grant a wish. For example, this spell will allow the caster to duplicate a 7th or lesser level spell, have a companion automatically succeed in the following saving throw or attack, dispel the effects of an offensive or defensive spell, solve a riddle and other similar actions. It is advisable that the Narrator carefully considers the spell’s reasonable limits.

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