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Available spells

spellsAnimate Dead
Canon: Canon - Published in Spells. June 23, 2016.

Level: 3 - Classes: Paladin and Cleric Reversible: No - Range: 20 m - Duration: Permanent

This spell will turn the bones or bodies of recent corpses and skeletons into living dead creatures or zombies that will obey the orders of the Cleric. The undead will follow their masters wherever they go, or could be deployed at a certain location to attack anyone who enters it. The skeletons and zombies will remain in this undead state until destroyed by force of arms or through magic. The spell caster can animate a number of undead equal to the character level. For example, a 7th level Cleric can animate 7 skeletons (1 HD each), but may only do ...

spellsAnimal Growth
Canon: Canon - Published in Spells. June 23, 2016.

Level: 3 - Classes: Paladin and Cleric Reversible: No - Range: 20 m - Duration: 12 turns

A regular animal will double its size thanks to this spell, gaining 1d8 additional hit points.

spellsSpeak with Animals
Canon: Canon - Published in Spells. June 23, 2016.

Level: 2 - Classes: Paladin and Cleric Reversible: No - Range: 10 m - Duration: 6 turns

Once this spell is cast, the Cleric will be able to understand and communicate with any non-magical animal that has a mind.

The Cleric will receive simple answers to the posed questions, dependent on the Intelligence of the creature and its intentions. If the animal is friendly, it may even be possible for it to perform some task for the conjurer.

spellsSilence
Canon: Canon - Published in Spells. June 23, 2016.

Level: 2 - Classes: Paladin and Cleric Reversible: No - Range: 50 m - Duration: 12 turns

Once the spell is cast, the area of effect, a diameter of 10 meters, will become completely silent. Sound of any kind will not be produced inside, but sounds that has its origin outside the area will still be possible to be heard. Casters will not have the ability to vocalize their spells and therefore will not be able to conjure up in the area. The spell can be cast on a creature, in which case the silenced area will move with it. In case the creature is reluctant to receive this spell, it will roll a spell saving throw ...

spellsResistance to Fire
Canon: Canon - Published in Spells. June 23, 2016.

Level: 2 - Classes: Paladin and Cleric Reversible: No - Range: 10 m - Duration: 6 turns

The recipient of this spell will be protected from the effects of heat, both conventional or magical. Additionally, the spell grants a +3 bonus to saving throws against spells and breath attacks based on heat. Similarly, each damage die affecting the target will subtract 1 point from its result (to a minimum of 1).

spellsHold Person
Canon: Canon - Published in Spells. June 23, 2016.

Level: 2 - Classes: Paladin and Cleric Reversible: No - Range: 120 m - Duration: 9 turns

Once this spell is cast, targeted humanoid creatures will be paralyzed. The spell will only affect 1d4 individuals of medium size or smaller. It cannot affect creatures or individuals bigger than an ogre. To avoid the effects of the spell, the enemies will have to succeed a saving throw against spells. If the spell is directed to only one target the saving throw has a -2 penalty. A creature being hold will not be able to move or speak, but will be aware of what is happening around it. The spell will not affect undead.

spellsFind Traps
Canon: Canon - Published in Spells. June 23, 2016.

Level: 2 - Classes: Paladin and Cleric Reversible: No - Range: 10 m - Duration: 3 turns

This spell will permit the caster to detect all traps (mechanical or magical) at the line of sight and within the range of the spell. Traps will glow with a faint blue light only distinguishable to the caster. The caster will learn of the existence of traps, but will not be able to discern their effects or how to disable them.

spellsDetect Alignment
Canon: Canon - Published in Spells. June 23, 2016.

Level: 2 - Classes: Paladin and Cleric Reversible: No - Range: 3 m - Duration: 1 assault

This spell will allow the Cleric to detect the alignment of a creature or object. The Cleric has to stay focused for 1 assault while staring at the creature or object.

spellsCharm Snakes
Canon: Canon - Published in Spells. June 23, 2016.

Level: 2 - Classes: Paladin and Cleric Reversible: No - Range: 20 m - Duration: --

Once cast, this spell will cause snakes within its range of influence to cease all activity and become mesmerized for the duration of the spell.

The Cleric or Paladin can charm as many HD worth of snakes as the correspondent level reached.

spellsBless
Canon: Canon - Published in Spells. June 23, 2016.

Level: 2 - Classes: Paladin and Cleric Reversible: No - Range: 20 m - Duration: 6 turns

The recipient of the spell, and all selected companions within a 6 x 6 meters area, gain a +1 bonus on attack and damage rolls and a +1 morale check bonus for six turns.

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